Hard-Surface · Organic Design · Concept Art · 2020
Driven by rigorous world-building mechanics, Starquest cross-pollinates hard-surface industrial engineering with organic character and creature design. The project features a complete universe of designs spanning capital-class destroyer ships, satellites, pilot helmets, weapon systems, robotic units, and alien debris — alongside environmental assets such as out-of-bounds walls, turret systems, and trail effects that define the game's spatial language.
Year
2020
Role
Concept Artist
Disciplines
Hard-Surface Design, Organic Design, World-Building, Environmental Art