Tide Hollow — Project Overview

3D Asset Creation · Technical Concept Art · 2025

Tide Hollow

A deep dive into asset creation and scene assembly focused on translating original worldbuilding into production-ready 3D assets. Employing a rigorous high-to-low poly workflow, each piece moves from sculpted high-resolution detail through retopology, UV unwrapping, PBR texturing in Substance Painter, and final scene assembly in Unreal Engine 5.

Year

2025

Role

3D Artist & Concept Artist

Tools

Blender, ZBrush, Substance Painter, Unreal Engine 5

Disciplines

3D Modelling, PBR Texturing, World-Building, Scene Assembly

Tide Hollow — Overview 2 Final Product — All Design Final Product — All Design 2 Final Product — All Design 3 Structural Variety and Scale Compact Silt Pod Interior Configuration The Tide Fisher Water World — Concept Art

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