Wings of Wanitu — Project Overview

VR UI · Spatial Interfaces · Concept Art · 2025

Wings of Wanitu

A deep dive into immersive, spatial user interfaces highlighting the unique design challenges of Virtual Reality. As Lead on UI architecture, this project explores diegetic cockpit interfaces and glider dashboard localization systems optimized for VR performance — alongside a full suite of enemy creature designs, from concept through behaviour sheets and final color passes.

Year

2025

Role

Lead UI Architect & Concept Artist

Disciplines

VR UI, Spatial Interfaces, Enemy Design, World-Building

Wings of Wanitu Overview Wings UI Wings UI 2 Wings UI 3 UI Glider Dashboard Localization System Wings UI 4 Cockpit UI Design Cockpit UI Design 2 UI Glider Dashboard Localization System 2 Enemy Design — Lurkers Lurkers Design Concepts Deadzone Lurkers Concept Design Lurkers Deadzone Behaviour Lurkers Color Pass Bug Lurker Concept Render Interceptor Design Concept Interceptor Enemy Behaviour Interceptor Enemy Color Pass Fighter Hunter Type Concept Hunters Fighter Type Behaviour Fighter Enemy Color Pass Wings Illustration Background

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