VR UI · Spatial Interfaces · Concept Art · 2025
A deep dive into immersive, spatial user interfaces highlighting the unique design challenges of Virtual Reality. As Lead on UI architecture, this project explores diegetic cockpit interfaces and glider dashboard localization systems optimized for VR performance — alongside a full suite of enemy creature designs, from concept through behaviour sheets and final color passes.
Year
2025
Role
Lead UI Architect & Concept Artist
Disciplines
VR UI, Spatial Interfaces, Enemy Design, World-Building